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General Card #646
The Journey to the Top: Board Game to Instill Entrepreneurial Mindset
Updated: 2/15/2024 7:49 AM by Cheryl Bodnar
Reviewed: 10/14/2022 3:05 PM by Michael Johnson
Summary
Board game teaching entrepreneurial mindset to first year students.
Description
This project describes a board game that was developed to teach first-year engineering students about concepts associated with an entrepreneurial mindset. It was implemented at Rowan University in a class of 36 students. Students play in groups of 4-5 students with the goal of moving their game piece to the center of the game board by going through 4 stages of an entrepreneur’s journey — “brainstorming stage,” “prototype stage,” “market stage,” and “sales stage.” As they move their game piece through each stage, the teams are asked questions about engineering curriculum knowledge, resources on campus, and legal/ethical issues. They are also presented with risk/reward cards where they have to decide how many of their existing points they would like to wager on an entrepreneurial related scenario.

In the implementation of the board game at Rowan, students played the game for about 30-40 minutes of class time followed by a group discussion using a Recall, Summarize, Question, Comment, Critique worksheet (RSQCC). This worksheet allows students to dive a bit further into their experience and really connect back between the game and the material being covered in class as part of entrepreneurial mindset instruction. This board game helps students be less intimidated with business related concepts that they might otherwise avoid as part of their engineering degree program. Any faculty member that is looking for a different and novel approach for introducing concepts associated with an entrepreneurial mindset can use this board game.
Learning Objectives
- Students will be exposed to making decisions without necessarily having all the information to make an informed decision
- Students will apply general ideation techniques to create a list of potential solutions to a provided engineering prompt and then be able to work as a team to select their best potential solution
- Students will be able to describe entrepreneurial resources that exist on campus
Instructor Tips
- It is important that faculty use some form of debrief after the game, either through the RSQCC worksheet mentioned above or through a group discussion.
- Instructors will also need to be aware that the curriculum and resource cards are particular to the university context and will need to be modified prior to implementation.
Curiosity
  • Demonstrate constant curiosity about our changing world
Connections
  • Assess and manage risk
Creating Value
  • Persist through and learn from failure
Opportunity
  • Identify Opportunity
Impact
  • Develop Partnerships & Build Team
Categories & Tags
  • Classroom & Courses
  • first year
  • General Engineering
Giuseppe C. Scanga
Scott T. Monro
Julie Park
Samuel Richards
Sean O’Neil
Eric Yadvish
Dr. Katherine Nelson
Folders
Description
This folder includes an introduction to the activity and instructor reflections based upon the implementation conducted.
Title Type Ext Date Size Download All Downloads
Introduction.docx Instructor Notes .docx 12/19/2017 8 KB 1057
Instructor Reflections.docx Instructor Notes .docx 12/19/2017 7.4 KB 1031
Mapping to the KEEN Framework Instructor Notes .docx 12/21/2017 7.4 KB 1031
Author Requests.docx Instructor Notes .docx 12/19/2017 6.5 KB 1023
Learning Outcomes.docx Instructor Notes .docx 12/19/2017 6.6 KB 1015
Description
This folder includes all instructions, handouts, and cards needed to play the game.
Title Type Ext Date Size Download All Downloads
Board Game Layout.pdf Activity / Handout .pdf 12/19/2017 286.8 KB 1230
Instructor Game Instruction Manual.pdf Instructor Notes .pdf 12/19/2017 197.2 KB 1223
Student Game Instruction Manual.pdf Activity / Handout .pdf 12/19/2017 193.5 KB 1194
Final Competition Cards.pdf Activity / Handout .pdf 12/19/2017 184.8 KB 1198
Legal Issues Cards.pdf Activity / Handout .pdf 12/19/2017 185.4 KB 1167
Risk Rewards Cards.pdf Activity / Handout .pdf 12/19/2017 198.2 KB 1220
Networking Cards.pdf Activity / Handout .pdf 2/15/2024 177.9 KB 1190
Rowan Resources Cards.pdf Activity / Handout .pdf 12/19/2017 285 KB 1254
Rowan Curriculum Cards.pdf Activity / Handout .pdf 12/19/2017 305.1 KB 1160
RSQCC Assessment_Debrief Worksheet.docx Activity / Handout .docx 12/19/2017 15.2 KB 1164
Description
This folder includes the paper in the Experiential Entrepreneurship Exercises Journal (EEEJ) Vol. 2 Issue 3. The end of the appendix in the published paper is not complete so the pdf copy of manuscript submitted to the journal is also available for reference.
Title Type Ext Date Size Download All Downloads
Published Paper EEEJ.pdf Other .pdf 12/19/2017 473.6 KB 1196
EEEJ 6-2-17 Manuscript.pdf Other .pdf 3/12/2019 705.6 KB 1070