KEENzine4
CONCEPT GENERATION VERIFICATION VERIFICATION IMPROVE BETA MOVE INTO GAMMA PRESENTATION! ? ? Gamma C o n t r a c t Survey! Congratulations! Your design has stakeholder input, accounts for competition, and people want it! Form a team Create a team contract Research Build the concept Choose and compare two products Create two alternative designs Create a verification plan of predefined product specifications Complete a Blue Ocean Diagram Develop a survey to test the game Finalize specifications Assess alpha Provide metrics for specifications Use survey to assess prototype List three adaptations for beta Write a bill of materials Use other teams’ suggestions to improve beta Finalize bill of materials, cost, and rules Provide proof of verification (DOE) Analyze feedback, comments, and surveys Document gamma prototype What would you add or change about your game? Turn in product and digital work Answer the following in 1-2 sentences: Are the rules clear & concise? Does it have extra parts it doesn’t need? How much do you think it should cost? Is your prototype easy to play if you are not present to give directions? What will make a customer want to pick this game up and buy it? What other games are similar to it? GAME LAB! THE SEMESTER-LONG START FINISH Why??? My Game! Their Game! Is the game fun? Is it easy enough for the target audience to learn? Does it take the right amount of time to play? HOW TO PLAY Through this semester-long course, students are able to play with process by completing these steps. Design Task #1: Team Selection and Product Selection 1. Form a team 2. Create a team contract 3. Research Design Task #2: Concept Generation 1. Build the concept 2. Choose and compare two products 3. Create two alternative designs Design Task #3: Verification 1. Create a verification plan of predefined product specifications 2. Complete a Blue Ocean Diagram (unique market strategy plot) 3. Develop a survey to test the game Design Task #4: Verification 1. Finalize specifications 2. Assess alpha 3. Provide metrics for specifications 4. Use survey to assess prototype 5. List three adaptations for beta 6. Write a bill of materials Design Task #5: Improve Beta 1. Use other teamsʼ suggestions to improve beta 2. Finalize bill of materials, cost, and rules 3. Provide proof of verification (DOE) Design Task #6: Move into Gamma 1. Analyze feedback, comments, and surveys 2. Document of gamma prototype 3. What would you add or change about your game? Design Task #7: Presentation 1. Turn in product and digital work 2. Answer the following in 1-2 sentences: -Is the game fun? -Is it easy enough for the target audience to learn? -Does it take the right amount of time to play? -Are the rules clear and concise? -Does it have extra parts it doesnʼt need? -How much do you think it should cost? Why??? -Is your prototype inviting and easy to use if you are not present to explain how to play it? -What will make a customer want to pick this game up and buy it? -What other games are similar to it? 38 39
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