CIS 488 meets one day a week for 3 hours over a fifteen-week semester and contains a semester-long role-play in which the students function as the employees of a struggling game company. Student teams deliver three incremental 3D game prototypes. The role-play serves as backstory to provide context for project-based activities. The activities are often small group game design studio activities or solving problems that might arise in the business of game development. Students write reflections on the weekly activities. Project teams consist of both In-person and online team members who exchange information outside of class meeting times. A gamification and badging system are introduced in this course, along with peer review and peer evaluation.
The class activity worksheets and rubrics appear as an attachment folder
The project assignments and rubrics appear in an attachment folder
Access to 3D game engine such as Unreal or Unity would be desirable
Access to a version control package like GetHub would be desireable
The sequence of the role-play activities is defined by the documents in the card attachment folders:. For additional personal insights see the three papers listed in the card reference list.